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3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software Your Guide to Creating 3d Games and More With Open-source Software (Paperback)

Author:  Tony Mullen
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3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software Mullen, Tony 1 of 1
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Learn more about 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software:

Format: Paperback
ISBN-10: 0470574925
ISBN-13: 9780470574928
Sku: 212359855
Publish Date: 2/1/2010
Dimensions:  (in Inches) 9.25H x 7L x 0.75T
Pages:  298
Age Range:  NA
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Create exciting, interactive 3D apps for the iPhone and iPod Touch

What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.

  • Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch
  • Walks you through a series of tutorials that you can use as starting points for your own creations
  • Provides enough information on the iPhone software developer kit (SDK) to get you started quickly
  • Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality

Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

From the Publisher:

Create exciting, interactive 3D apps for the iPhone and iPod Touch

|

What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.| |

    | |
  • Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch
  • | |
  • Walks you through a series of tutorials that you can use as starting points for your own creations
  • | |
  • Provides enough information on the iPhone software developer kit (SDK) to get you started quickly
  • | |
  • Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality
  • | |
| |

Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

Product Attributes

Product attributeeBooks:   Kobo
Product attributeBook Format:   Paperback
Product attributeNumber of Pages:   0298
Product attributePublisher:   Sybex
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