Beginning C# Game Programming (Paperback)

Author: Penton, Ron

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Product Overview

"Beginning C# Game Programming" approaches the topic of programming with C# for a total beginner, first easing the reader into the techniques of C#, and then slowly combining all of the information together enabling the reader to create a complete computer game. Divided into two comprehensive sections, this book first provides readers with the techniques and skills that they need to program with C#, including the basics of .NET and computer programming. The second section concentrates on programming for games. Readers will learn how to use C# to interface with DirectX 9 and will cover the basics of graphics, input, and sound.

Specifications

Publisher Cengage Learning Ptr
Mfg Part# 9781592005178
SKU 39811141
Format Paperback
ISBN10 1592005179
Release Date 10/15/2004
Physical
Dimensions (in Inches) 9H x 7.25L x 1T
From the Publisher
Editors Note Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive look at programming with C#?from the basics of classes to advanced topics such as polymorphism and abstraction. Then it?s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You?ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
Editors Note 1 Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive look at programming with C#?from the basics of classes to advanced topics such as polymorphism and abstraction. Then it?s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You?ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

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