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Beginning Java SE 6 Game Programming Harbour, Jonathan S. 1 of 1
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FORMAT: Paperback
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Learn more about Beginning Java SE 6 Game Programming:

Format: Paperback
ISBN-10: 1435458087
ISBN-13: 9781435458086
Sku: 217623668
Publish Date: 1/21/2011
Dimensions:  (in Inches) 9.25H x 7.25L x 1T
Pages:  369
Edition Number:  3
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BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you''ve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You''ll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java''s advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web.
From the Publisher:
BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you'll write short programs that demonstrate the topics being covered to reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you'll be able to use the skills and techniques you've learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination!

Product Attributes

Product attributeBook Format:   Paperback
Product attributeEdition:   0003
Product attributeNumber of Pages:   0369
Product attributePublisher:   Course Technology
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