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Beginning Math and Physics for Game Programmers Stahler, Wendy/ Clingman, Dustin/ Kahrizi, Kaveh 1 of 1
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FORMAT: Paperback
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Learn more about Beginning Math and Physics for Game Programmers:

Format: Paperback
ISBN-10: 0735713901
ISBN-13: 9780735713901
Sku: 35210456
Publish Date: 4/10/2007
Dimensions:  (in Inches) 9H x 7.25L x 1.25T
Pages:  504
See more in Programming / General
 
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest, funnest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions and a fun racecar demo that's carried forward throughout the volume, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick as well as Visualization Experience sections that walk you through a CD demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
From the Publisher:

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.

Product Attributes

Product attributeBook Format:   Paperback
Product attributeNumber of Pages:   0504
Product attributePublisher:   New Riders Publishing
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