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|The new and revolutionary DGT CUBE is the worlds first multi-display game timer for up to six players. The DGT CUBE automatically starts a players clock after his colour is turned to the top.DGT Cube: 6-Side Game TimerThe new and revolutionary DGT Cube is the world's first multi-display game timer for up to six players. The DGT Cube automatically starts a player's clock after his color is turned to the top.The DGT Cube offers different timing systems (time per move or time per game) suited to add a thrill to any game, or to guarantee a fair and equal distribution of thinking time or allocate a time handicap to balance playing skills. The DGT Cube creates new dynamics in ant traditional game, so experience the DGT Cube and add new excitement to your favorite games!There are five basic timing systems available with the DGT Cube. Within a chosen timing system, different times can be allocated to different players. At the end of a player's turn, the Cube is passed on to the next player by turning the color of the next player to the top. This stops the time of the last player and auto-starts the timing of the new player .During the game, timing can be stopped and restarted by using the pause button. Use this for example to solve a dispute by consulting the dictionary in Scrabble or to fight a battle in Risk. The optional buzzer makes it easy to notice the approaching time limits .The DGT Cube has five different timing options: Game timer option: each player has the same amount of time to complete the whole game; each time a player's clock is faced upwards his clock will continue counting down. Move timer option: each player has the same amount of time to complete each turn or move; at the start of each turn each player again receives the same amount of time in which to complete the move. Move timer + save option: as in the move timer option each player receives the same amount of time at the start of each turn, but in addition with the move timer save option all time a player has not used on its previous moves is saved and carried on to the next move. This option allows players to save unused time and build up a buffer to be used when needed. For example in a game of Rummikub when a move may simply consist of picking up another tile all unused time is saved for use at a later stage when a player may want to spend more time to think about his move. Up count option: each player's clock records the total time a player is using for all his moves; each time a player's clock is faced upwards his clock will continue the up count. Move counter option: each time a player's clock is faced upwards his counter adds one move to his total number of moves.|