The Most Unique Style and Game I have played!
I didn't say you must love it, but yes you should have this within your gaming references. Truly one of a kind artistic presentation and varied gameplay systems (beat-em-up, 3D platforming, 2D platforming AND driving) are the mark of a very ambitious project. I myself did love it -- apparently being one of the very few who HAPPILY paid full price for this upon release. I pretty much played with a dropped jaw. The scale and character of the art presented just constantly drew emotion from me. Meanwhile, I too can admit the clunker aspects; most notably an entire "walk toward the light" chapter. I do thoroughly disagree with people who criticize the elegant battle system. Simple controls do not equal simple (or easy - dare you to plat this game!) gameplay. Honestly it sounds to me like most reviewers haven't even fully utilized the nuances of the admittedly tight moveset. Charged attacks, delayed attacks, charged delayed attacks, charged jump attacks, often different moves depending on whether a directional is pressed simultaneously. All these multiplied by four (bare knuckle + 3 distinct weapons) means you have a lot of ways to approach battles. This choice of multiple functionality carries into platforming where weapons' associated jump specials (floating, mid-air dash, blocking dash) can cover your weaknesses, thus make or break your performance. For me, this highly artistic game even functions as a microcosm of art itself -- not every single aspect is about "fun," there are parts you have to work through for the greater experience, but your eye is always hungry for the next emotive image and your mind is constantly engaged in guessing where it will go next. Read More
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