Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 (Paperback)

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Product Overview

Presents a guide to creating computer games using OpenGL ES 2.0, covering such topics as loading geometrics and textures, pathfinding, post-processing effects, lighting, and working with animation. *Author: Marucchi-foino, Romain *Publication Date: 2012/02/07 *Number of Pages: 286 *Binding Type: Paperback *Language: English *Depth: 0.75 *Width: 7.50 *Height: 9.25

Specifications

Publisher John Wiley & Sons Inc
Mfg Part# 9781119975915
SKU 224476065
Format Paperback
ISBN10 1119975913
Release Date 2/7/2012
Physical
Dimensions (in Inches) 9.25H x 7.5L x 0.75T
From the Publisher
Editors Note Develop graphically sophisticated apps and games today!The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and moreOffers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.
Product Attributes
eBooks Kobo
Book Format Paperback
Number of Pages 0286
Publisher Wrox Press
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