|Author: Romain Marucchi-foino|
|Presents a guide to creating computer games using OpenGL ES 2.0, covering such topics as loading geometrics and textures, pathfinding, post-processing effects, lighting, and working with animation. *Author: Marucchi-foino, Romain *Publication Date: 2012/02/07 *Number of Pages: 286 *Binding Type: Paperback *Language: English *Depth: 0.75 *Width: 7.50 *Height: 9.25|
From the Publisher:
Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.