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Game Programming: The L Line, the Express Line to Learning The L Line, the Express Line to Learning (Paperback)

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Game Programming: The L Line, the Express Line to Learning Harris, Andy                            |Harris, Andrew|Harris, McHenry 1 of 1
$41.99
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FORMAT: Paperback
CONDITION:  Brand New
IN STOCK: Usually Ships within 24 hours
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Description
 

Learn more about Game Programming: The L Line, the Express Line to Learning:

Format: Paperback
ISBN-10: 0470068221
ISBN-13: 9780470068229
Sku: 202872373
Publish Date: 4/10/2007
Dimensions:  (in Inches) 9.25H x 5.25L x 1.5T
Pages:  570
Age Range:  NA
See more in Programming / Games
 
* Practice exams that help evaluate your progress
From the Publisher:
Taking readers step by step through the skills essential to be a game programmer, a colorful handbook reviews the principles and techniques of game programming, accompanied by an overview of terminology, hands-on exercises, case studies and real-world applications, review questions, and practice examples to reinforce skills, with code shown in Java, Python, and C. Original. (Intermediate)As rigorous and content-filled as any college course or seminar, Game Programming: The L Line offers the content to developing the skill set needed to be a game programmer, or learn programming skills.  The series uses a subway motif to guide readers from point A to subject mastery. Each title offers a set of online tools including test banks, additional tutorials, and question and answer sessions. |

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|Series features include: |

|-Chapter objectives |

|-Pre-assessment exercise |

|-Tutorial coverage |

|-Terminology overview (Street jargon) |

|-Case studies/real world applications of skills |

|-Application and topic pitfalls |

|-Review questions |

|-Practice examples |

|

|The book will provide an introduction to game programming suitable to students, aspiring game developers and programmers.   Focus will be on the concepts of game development.  Each chapter focuses on one topic that will be useful to game developers.  Chapters are grouped into units, with each unit focusing on a particular style of game. All programming will be in a modern object-oriented style.

Product Attributes

Product attributeBook Format:   Paperback
Product attributeNumber of Pages:   0570
Product attributePublisher:   John Wiley & Sons
Product attributeSeries Part:   1
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