Game Programming: The L Line, the Express Line to Learning (Paperback)

Author: Harris, Andy

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Product Overview

* Practice exams that help evaluate your progress


Publisher John Wiley & Sons
Mfg Part# 9780470068229
SKU 202872373
Format Paperback
ISBN10 0470068221
Release Date 4/10/2007
Dimensions (in Inches) 9.25H x 5.25L x 1.5T
From the Publisher
Editors Note Taking readers step by step through the skills essential to be a game programmer, a colorful handbook reviews the principles and techniques of game programming, accompanied by an overview of terminology, hands-on exercises, case studies and real-world applications, review questions, and practice examples to reinforce skills, with code shown in Java, Python, and C. Original. (Intermediate)
Editors Note 1 As rigorous and content-filled as any college course or seminar, Game Programming: The L Line offers the content to developing the skill set needed to be a game programmer, or learn programming skills.  The series uses a subway motif to guide readers from point A to subject mastery. Each title offers a set of online tools including test banks, additional tutorials, and question and answer sessions. | | |Series features include: | |-Chapter objectives | |-Pre-assessment exercise | |-Tutorial coverage | |-Terminology overview (Street jargon) | |-Case studies/real world applications of skills | |-Application and topic pitfalls | |-Review questions | |-Practice examples | | |The book will provide an introduction to game programming suitable to students, aspiring game developers and programmers.   Focus will be on the concepts of game development.  Each chapter focuses on one topic that will be useful to game developers.  Chapters are grouped into units, with each unit focusing on a particular style of game. All programming will be in a modern object-oriented style.
Product Attributes
Book Format Paperback
Number of Pages 0570
Publisher John Wiley & Sons
Series Part 1

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