In Halo: Reach, the blockbuster prequel to the Halo trilogy, experience the events that transpired on the planet Reach. Created by acclaimed developer Bungie, Halo: Reach will be available in the fall of 2010 exclusively on Xbox 360. As a bonus for Halo fans, Halo 3: ODST will be the key to entry for the Halo: Reach multiplayer beta coming to Xbox LIVE.
Reach is the 4th largest planet in the Epsilon Eridani [K2 Orange-red dwarf] system, second closest to e Eridani. Stable for planet of its age [<1B years]. First planetary confirmations were in early 21st century.
Reach is the location of the UNSC's largest and most active shipyard. It is also where the UNSC's most elite troops, the Orbital Drop Shock Troopers, are trained. Reach is also the largest non-automated exporter of titanium. e Eridani's superior interstellar jump point has been the most active S-F space transfer zone (arrivals and departures) for over thirty years, with e Eridani's inferior IJP and Sol's superior IJP regularly trading second and third place spots.
“Halo: Reach,” developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking “Halo” games that have raised expectations for what can be achieved in a video game.
In “Halo: Reach,” players experience the fateful moments that forged the “Halo” legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
Once the campaign is over, the battle continues online with an unparalleled multiplayer experience that expands on the award-winning suite of features that helped define the Xbox LIVE experience.1
The “Halo: Reach” multiplayer beta, on track to be the largest beta program of its kind on any console, is expected to see millions of participants when it begins May 3. Players can access the multiplayer beta on Xbox LIVE through the “Halo 3: ODST” disc.2
About “Halo” - The “Halo” franchise is an award-winning collection of properties that have grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” (2001), the critically acclaimed and record-shattering series of games has since inspired multiple New York Times best-selling novels, comic books, action figures, apparel and more.
Published by Microsoft Game Studios, the “Halo” franchise of games is exclusive to the Xbox 360 video game and entertainment system and the Xbox LIVE online entertainment network. To date, more than 34 million copies of “Halo” games have been sold worldwide, driving more than 2 billion hours of gameplay by people connected to Xbox LIVE.
About Bungie - Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve its real goal of total world domination. Over the past 20 years, it has produced games such as the “Marathon” trilogy, the first two “Myth” games, the “Halo” trilogy, “Halo 3: ODST” and now “Halo: Reach.” The “Halo” series has been hailed as classics by critics and gamers around the world, breaking both sales and Xbox LIVE records throughout the past decade. Bungie became a private company, independent of Microsoft, in October 2007.