||Quantic Dream's last title, dubbed Indigo Prophecy in North America and Fahrenheit pretty much everywhere else, tried to bridge together intricate storytelling with gameplay by using what were essentially quick-time events (think Dragon's Lair). A button prompt appears on the screen, and if you press it in time, the game continues and you get another one. If you don't, you fail and usually wind up staring at the words "Game Over"...What's really interesting is that Heavy Rain manages to always keep you on your toes, and if you don't pay attention and keep your cool, you'll pay for it. There are action sequences that happen when you least expect them, and if you're not ready, you may "fail" them. In other cases, the opposite is true: events can happen very quickly and your gut instinct may be to react to them, when the best option may have been to wait for a better opportunity (or not react at all). The first time this last bit happened to me, I had to stop playing for a minute and think about what I'd done and what the consequences would wind up being. Things can get pretty intense, to say the least...An important element of Heavy Rain's design is that it isn't an entirely linear story (and therefore game). Depending upon how you handle situations, you can start steering the story that you experience in a different direction than others. If a main character dies, the game will continue on anyway, but you'll miss story clues and scenes that the now-dead character would have come across...Heavy Rain is a hell of an experience. Its controversial control scheme actually works really well in allowing the fantastic story to dictate how events play out, and many of the game's scenes will keep you on the edge of your seat. It starts slow and the presentation isn't perfect, but the character development, dialog and story twists will hook you like few games can. Heavy Rain is not to be missed.