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How Computer Games Help Children Learn Shaffer, David Williamson/ Gee, James Paul (FRW) 1 of 1
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FORMAT: Paperback
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Learn more about How Computer Games Help Children Learn:

Format: Paperback
ISBN-10: 0230602525
ISBN-13: 9780230602526
Sku: 205868276
Publish Date: 1/22/2008
Pages:  242
Age Range:  NA
 
This book looks at how particular video and computer games--such as "Digital Zoo," "The Pandora Project," "SodaConstructor, "and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world.
From the Publisher:
Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes akin to those of today's successful professionals. Reprint. 15,000 first printing.
This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world.

Product Attributes

Product attributeBook Format:   Paperback
Product attributeNumber of Pages:   0242
Product attributePublisher:   Palgrave MacMillan
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