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Insignia (Paperback)

Author:  S. J. Kincaid
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Insignia Kincaid, S. J. 1 of 1
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Learn more about Insignia:

Format: Paperback
ISBN-10: 0062093002
ISBN-13: 9780062093004
Sku: 243075998
Publish Date: 6/4/2013
Sales Rank: 2840
Pages:  400
Age Range:  College to UP
Tom, a 14-year-old genius at virtual reality games, is recruited by the United States military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
From the Publisher:

?Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won?t be able to put this book down.?? Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent

The earth is in the middle of WWIII in Insignia, the first entry in S.J. Kincaid?s fast-paced sci-fi adventure trilogy. The planet?s natural resources are almost gone, and the war is being fought to control the assets of the solar system. The enemy is winning.

The salvation may be Tom Raines. Tom doesn?t seem like a hero. He?s a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.

As a new member of the Intrasolar Forces, Tom?s life completely changes. Suddenly, he?s someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there?s a price to pay...

A bloodless outer space World War III, government conspiracies, and virtual reality pull the reader into this fast-moving young adult science fiction novel. Traveling aimlessly between casinos with his gambling father, 14-year-old Tom Raines uses virtual reality gaming to keeping himself and his father sheltered and fed. But when Tom finds himself being wooed by the Pentagonal Spire for his incredible gaming skills, everything changes. The exclusive military academy trains kids to become part of the Intrasolar Forces, who use virtual reality to fight war in space. But things aren't as clear-cut as they seem, and Tom finds himself struggling with allegiances, power struggles, and dangerous enemies.


"Kincaid combines a Harry Potter-like teen discovering that he has unknown abilities being sent to a special boarding school with the ENDER'S GAME plotline of humanity's space battles being fought remotely by juveniles. She adds espionage and corporate skullduggery along with multiple mysterious enemies to create a blockbuster of a debut." July 2012

Product Attributes

Product attributeeBooks:   Kobo
Product attributeBook Format:   Paperback
Product attributeMinimum Age:   13
Product attributeNumber of Pages:   0400
Product attributePublisher:   Katherine Tegen Books
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