Java 3d Programming A Guide to Key Concepts and Effective Techniques (Paperback)
| Author: Daniel Selman |
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| Format: | Paperback |
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Product Details:
Format: Paperback
Publisher: Manning Publications
ISBN-10: 1930110359
ISBN-13: 9781930110359
Sku: 30945367
Publish Date: 5/1/2002
Dimensions:
(in Inches) 9.25H x 7.25L x 1T
Pages:
400
Age Range:
NA
See more in Programming Languages / Java
| Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations. Distilling twelve months of using the Java 3D API for commercial projects, as well as discussions on the Java 3D e-mail list, experienced Java 3D developers will find helpful a resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D developers will gain a insight into Java 3D development, and avoid the confusion and frustration of learning Java 3D techniques and terminology. |
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From the Publisher: An indispensible guide takes users through the vital design and implementation phases of developing a successful Java 3D application by offering advice on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations; providing tips and techniques; and demystifying terminology. Original. Advanced. Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations. Distilling twelve months of using the Java 3D API for commercial projects, as well as discussions on the Java 3D e-mail list, experienced Java 3D developers will find helpful a resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D developers will gain a insight into Java 3D development, and avoid the confusion and frustration of learning Java 3D techniques and terminology. |

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