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Thirteen-year-old Kit goes to live with his grandfather in the decaying coal mining town of Stoneygate, England, and finds both the old man and the town haunted by ghosts of the past. National review attention.
Ever since David Almond was six-years-old and scribbling on little pieces of paper, he wanted to be a writer. The goal of becoming a writer stayed with him as he grew older, but he was only writing "bits and pieces" of things at that point in his life. When he reached his late 20s, he realized he had to become very serious about it if he was REALLY going to do it for a living. David held many jobs before he became an award-winning author--he was a mailman, a teacher, an editor, and even a brush salesman! Before he wrote for a kids, he wrote for adults, but he knew that he wanted to write for young readers someday--he feels that they kids and teens have a great ability to mix imagination with reality. Since becoming a full-time author, David visits schools and bookstores, he sometimes has to make sure that he has time to write at all! When able, he aims for 1,000 words a day, but if he's feeling especially productive, he has written upwards of 3,000! His first novel for young readers, entitled SKELLIG, was first published in England, and won the 1998 Carnegie Medal and the 1998 Whitbread Children's Book of the Year. When SKELLIG arrived in the States in 1999, it received a Michael J. Printz Honor award. His second book, KIT'S WILDERNESS, which was published in the US in March 2000, also received many positive reviews and a large reading audience. When David isn't writing, he likes to spend time with his family, take long walks, and listen to music.
"[A] magical, multilayered story of life, death and rebirth....a haunting, memorable novel for both teens and adults."
From the Publisher
Thirteen-year-old Kit Watson and his family move to the English mining town of Stoneygate to help care for his recently widowed Grandfather. Kit's nervous about starting at a new school, but he soon makes friends with an artistic yet bullying outcast named John Askew. When John invites Kit to play a new game he's invented, Kit agrees but then learns that the game is called Death--and it is played in the abandoned mines. Later, while playing the game, Kit encounters the ghosts of his ancestors who died in mining accidents--and learns he has more in common with John than he ever imagined. Named one of the Best Children's Books 2000 by Publishers Weekly. Winner of the 2001 Michael L. Printz Award for Excellence in Literature for Young Adults.
The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit's recently widowed grandfather. When Kit meets John Askew, another boy whose family had both worked and died in the mines, Askew invites Kit to join him to play a game called Death. As Kit's grandfather provides stories of the mine's past and the history of the Watson family, the boys search the mines to find the childhood ghosts of their long-gone ancestors.