||By now, teasing a company for relegating a popular license into the videogame cliche of a kart racer is cliche itself, so let's not take Madagascar Kartz down that road. Instead, let's look at the game for what it is: a quick kart racing cash-in that's, unsurprisingly, not as good as Mario Kart. There are some good elements here and it's definitely not a poor effort, but the terrible balance of weapons and their effect on the race nearly wreck an otherwise enjoyable -- if formulaic -- drive through memorable locations in the Dreamworks' franchise...The game's design doesn't really try to do anything different or unique. Instead, it plays it safe by offering a "Status Quo" kart racer that lifts elements from previous successful character kart racers like Mario Kart and Crash Team Racing. Each character has his or her own strengths and weaknesses, from speed to acceleration, so just because you like Melvin doesn't mean he's a great character to use as a starting driver. Powersliding through turns (holding the shoulder button while steering hard around a corner) will build up your turbo boost, as will successfully landing tricks while airborne (hitting one of four directions on your D-pad)...Because the designers don't really do anything new, exciting or original for Madagascar Kartz, the game already starts in a somewhat underwhelming position of being a "me too" kind of game. The racing action works well with decent control and a fun focus on turbo boosts, but the weapon system nearly a game killer because it's just so frustrating when the opponents target your kart. The pros do outweigh the cons in this kart racer, and hopefully the younger players can tolerate the elements I found entirely too frustrating.