||Touting some of the biggest numbers of any shooter, MAG enlists up to 256 players into enormous warzones where every shot fired and bomb dropped is caused by a real person. It's impressive in theory, but does it deliver massive fun, or just major headaches?...MAG is purely an online multiplayer experience. There's no hacked-together single player campaign and no AI to pad out the ranks, just you and up to 255 other people. You begin by choosing which private military corporation to enlist in: Valor, SVER, or Raven. Each group has a different vibe, distinct weaponry, and unique maps to defend. It's a big commitment as you can't change factions until your character reaches level 60, and you can't create a separate character on the same PSN account. Having multiple characters would be nice, but the result of this strict arrangement is that players develop a greater sense of team pride that's just as strong as any fanboy war...MAG has four distinct modes of play. Suppression is stock team deathmatch. Sabotage requires a 32-player team to capture two points simultaneously and then proceed to a third. An acquisition game with 128 players involves attackers infiltrating a base and escaping with two of the defenders' experimental vehicles. And, finally, domination brings together 256 players, with the attackers given half an hour to disable infrastructure, capture internal positions, and inflict massive damage on enemy territory...With all it has going on, it should come as no surprise that MAG isn't particularly stunning from a visual perspective. The themed environments for each PMC do look fairly good, but animations are stiff and the framerate can get choppy at times. Music is used sparingly to highlight accomplishments on the battlefield, and the constant barrage of explosions gives you a clue as to just how many people are blindly chucking grenades. Amazingly, lag is very rare in the game, but there are glitchy bodies that get stuck upright or float ghost-like above the ground...MAG places a strong emphasis on teamwork with an intelligent command structure that brings order to battles of enormous scale. It could use more map variety, better balancing, and ways to decrease player downtime, but overall, it's a strong foundation for an ambitious new franchise.