|The Cold War — a time in world history where everyone was torn between East and West. In the aftermath of the Cuban Missile Crisis, a deal was revealed that put an end to the situation. The U.S. government agreed to return Soviet scientist Nokolai Stepanovich Sokolov, who had defected to the West, back to the Soviet Union. They didn't realize that Sokolov was to be the designer of a terrifying new weapon that could spell certain doom and a new age of fear. Nearly two years later, the CIA forms a plan to re-capture Sokolov and deploys the covert FOX unit to the secret research facility, located south of the great Soviet fortress of Groznyj Grad. FOX is a next-generation special forces unit that operates as a specialized combat group and covert intelligence unit. The M.O. of FOX is to dispatch a single soldier who is backed by radio support from afar. With the hopes of the CIA resting on his shoulders, a lone soldier drops into enemy territory — his code name is Naked Snake.|
Swoop into enemy territory as Naked Snake in this re-imagining of one of the most popular Metal Gear Solid titles from the franchise. From the critically acclaimed director, Hideo Kojima, Metal Gear Solid: Snake Eater 3D delivers an all-new telling of the classic PlayStation 2 story in immersive 3D for the first time ever. The power of your Nintendo 3DS creates a rich jungle environment with natural depth in the settings of trees, rocks, water and more. Access your item and weapon inventory easily and quickly with the innovative touch-screen controls. Use the built-in camera technology Photo Camo system to camouflage Snake in a pattern based on an image you capture in the real world. Maintain Snake's balance when climbing trees and crossing bridge and obstacles with the 3DS' Gyro Sensor. Will you be able to carry out your mission and re-capture Sokolov before it's too late?
Metal Gear Solid - Snake Eater 3D for the Nintendo 3DS Review
By: Matt Paprocki Blogcritics.org Reviews
Published on: 3/9/2012 2:00 PM
|Snake Eater's script is so bulky, they wouldn't sell it at Costco. Looking back on what was once a revolution in videogame storytelling reveals head slapping decisions. Staring down the electrified boss Volgin, he pauses before the battle--this occurring while timers tick down on C3 explosives--to reveal his plan, clearly the moment for expository monologues. It's a wonder why he doesn't divulge a series of Christmas gifts he received a child too....read the full review|