||It's kind of a cliche in BDSM circles that the sub is really the one in charge of things, and it's a truism that easily carries over into Overlord 2. You may be a big evil badass with glowing eyes and an axe the size of a compact car, but it's your swarm of diminutive minions that take center stage, and ultimately seem to be the ones actually running the show. After all, there's probably a reason the little beasties go through Overlords like most people go through socks. Finding out just why that is, and what really happened to all your predecessors (of which there have been at least three, at last count, and probably more), is just a part of the game's hook...The real appeal, however, is in having a whole gang of mischievous little psychos to order around. When I first saw Gremlins as a kid, it was probably my deepest wish to become one of those gleefully destructive, unaccountable monsters. Upon reaching adulthood, however, I decided that I'd much rather just own a bunch of them to unleash at will. Commanding a legion of hilariously evil little critters to plunder and wreck everything in reach is the game's most basic appeal, and something that never really seems to get old. There's just something endlessly entertaining about watching a bunch of peasants fleeing before a horde of goblins as they ransack a bar, guzzle a few gallons of booze, and subsequently pee all over everything in sight. Everyone has an id that doesn't get let out often enough, and Overlord 2's minions are a pretty handy proxy...If that dark place in everyone's heart lies a little bit closer to the surface of yours, this is far and away the best place to let it out. I mean, unless you already have a tower, harem, and army of hilarious little bastards to do your bidding. In which case, do you need a roommate?