||I've been a fan of the Prince of Persia franchise ever since 2003's The Sands of Time. The combination of acrobatics and combat-- along with the sweeping environments -- made the Prince of Persia franchise one of my favorites from the last generation. And despite Ubisoft beating the franchise into the ground by releasing sequel after sequel each year, I still bought and played them all -- though I recognized that the Prince was starting to feel more than a little tired...But the 2008 Prince of Persia -- a reimagining of the franchise that took away almost all the player's ability to fail -- showed that the Prince needed more than just a few tweaks and a short break to be exciting all over again. While some people enjoyed the ultra-forgiving, you-can't-lose aspect of the 2008 PoP, I felt like the game had brought this aspect in at the expense of the sense of accomplishment the previous games evoked. The Prince's adventures need to be beatable, sure, but player's don't need to have their hand held all the way...Combining so many skills is hard, and resulted in a lot of dead Princes. Thankfully, Forgotten Sands brings back the ability to rewind time, giving me a second (and sometimes fifth or sixth) chance at success. But this isn't the infinite retries of the last PoP game, either, as this time around player's have a limited amount of retries (which are refilled by finding blue orbs in vases or from fallen enemies). Should you run out of retries you'll go back to your last checkpoint (which are pretty regular), making failure in Forgotten Sands the perfect balance of risk and reward. There's nothing sweeter than completing a challenge without having to use any retries, or, even better, succeeding when you're on your last try. After all, if there's nothing to lose, nothing to risk, where's the fun?...Forgotten Sands is much better than the 2008 Prince of Persia, but still not as great as Sands of Time -- the game it so obviously seeks to recapture the spirit of. The story and visuals are unimpressive, but the combat and platforming are good enough that anyone who's been longing for another PoP game since 2005's Two Thrones is in for a treat.