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Pro Java 6 3D Game Development Java 3D, JOGL, JInput and JOAL APIs (Hardcover)

Author:  Andrew Davison
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Pro Java 6 3D Game Development Davison, Andrew                          1 of 1
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FORMAT: Hardcover
CONDITION:  Brand New
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Description
 

Learn more about Pro Java 6 3D Game Development:

Format: Hardcover
ISBN-10: 1590598172
ISBN-13: 9781590598177
Sku: 203947159
Publish Date: 4/23/2007
Dimensions:  (in Inches) 9.25H x 7.25L x 1T
Pages:  498
Age Range:  NA
 

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

Written by Java gaming expert, Andrew Davison, this book will be first Java game book to market that uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface.

This will be first and maybe only book to market that covers Java game development using the Java 3D API and Java for OpenGL, both critical components and libraries to Java-based 3D game application development.

From the Publisher:
An introduction to 3D games programming explains how to utilize Java 3D and JOGL to create unique games, discussing such topics as multitextured landscapes, backgrounds and overlays, J2SE 6 applications, building a game pad controller with JInput, the P5 Data Glove, and more. (Advanced)An introduction to 3D games programming explains how to utilize Java 3D and JOGL to create unique games, discussing such topics as multitextured landscapes, backgrounds and overlays, J2SE 6 applications, building a game pad controller with JInput, the P5 Data Glove, and more. (Advanced)

Product Attributes

Product attributeBook Format:   Hardcover
Product attributeNumber of Pages:   0498
Product attributePublisher:   Apress
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