SoulCalibur II

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AVERAGE RATING
5 out of 5
5
10
4
0
3
0
2
0
1
0
Total Reviews
10
5
Overall Satisfaction
5
Value
5
Ease of Use
4.4
Performance

The tale of souls and swords continues....

by David on 9/15/2003

The new addition to the Soul Calibur series is here! Soul Calibur is a weapons-based fighting game. It is the third game in the series for Namco. Soul Blade (also known as Soul Edge in arcades) was the first game in the series and was released on the Playstation. This game set new standards in the fighting game genre with greater freedom of movement through sidesteps, realistic stage environments, FMV endings, mission mode, and a great soundtrack. The second game of the series was Soul Calibur, which was released on the Sega Dreamcast. Soul Calibur recieved high praise for its realism, replay value with the mission mode for collecting artwork, and the most balanced character roster of any 3D fighting game. With Soul Calibur 2 it is apparent that Namco listened to feedback from gamers about Soul Calibur for Dreamcast. Weapons master mode brings back the collecting of weapons instead of just artwork by traveling a map and completing missions. Each character has about 11 weapons to collect. Those fans who like the artwork collecting from Soul Calibur are not left out because there is also a museum for viewing the weapons, movies, endings, and art work of the game. The number of art photos is not as great this time around though. Most characters have a third costume. Some characters have several different costume colors such as Assassin, Berserker and Lizard man. Namco has added new moves to each characters old moves list. Seung Mina and Sophitia return to the game for the console version. There are 2 brand new characters Raphael, fighting with a rapier, and Talim fighting with bladed tonfas. The other new characters/console exclusive characters (Cassandra, Yunsung, Berserker and Assassin) are either based on other characters in the series or have a variety of moves from all characters in the game (Charade, Necrid). Take note that if you buy the PS2 version you will not be able to play with Link or Spawn. The Gamecube version has to be purchased to play as Link. The Xbox version has to purchased to play as Spawn. Heihachi from the Tekken series is playable only on the PS2 version. Necrid a new character designed by McFarlane is playable on all versions. Inferno is the boss, but he is not playable in any version. Berserker and Assassin are only playable in certain modes. My rating for the game is a nine out of ten. The areas the keep this game from getting a ten deal mostly with things outside of graphics, gameplay etc. I had certain expectations for this game. An in depth practice mode was one expectation. The practice mode for this game does not have all the features from the previous games of the series, which is sad. Button input display, Button press/timing display and command input training are all missing. Further the features seen in Tekken Tag and Tekken 4 such as picture capture and fight record are not here. It seems that each new game gets more monster/Mortal Kombat style characters. Raphael and Talim are nice additions to roster. I would like to see more characters like them and less like Necrid and Astaroth. The characters talk now more than they ever did. They say phrases before a fight, during and after a fight. The profile section under museum mode lets you listen to about 100 phrase/sounds for each character. This is all very neat, but not an entirely orginial concept for fighting games. I guess it would mean more if the characters body movement matched what they were saying. 1/3 of the voice acting is poor. Some of it is speed up or makes no sense. It should be coherent. There is a storyline here and the characters do have an interaction. On Tekken Tag Namco did a great job of showing th connection between characters in prefight and post fight scenes. I wish more of that was done here or a better job of doing that was accomplished. In weapons master mode you can use one character to go through all the missions. Gold and experience are collected for each mission completed. Then you can shop for weapons, costumes etc. It was more fun in Soul Edge when you had to play with each character to obtain their weapons. It gave this mode a greater sense of purpose because each character had an individual quest. I expected all characters to have at least 1-2 new costumes. Most characters have a 3rd but a few are missing even that for some odd reason. The music in the game is great, but Namco has chosen to encourage you to buy the special edition Brady strategy guide, which includes the soundtrack, rather than make an interface on the game for listening to the music. Namco has chosen to stick with the picture-with-text-only endings from Soul Calibur. These type of endings are seen in many 2D fighting games. Namco stayed with the 2D endings, probably due to the amount of work need to make FMV endings. Exhibition mode is back where we see martial arts katas and forms. However, most of the characters have the same kata that the had in Soul Calibur. Most buyers of the game will be astounded at the number of modes the game has. Closer inspection reveals that a lot of these modes are the same. The difference is that Namco divided the modes between playing with special weapons and fighting with normal weapons. The sub modes just play with the options/variables for the main mode it self e.g. regular survival mode 2 round-60 second-fight count, 1 hit survival, then survival with no health recovery. All of these complaints a very minor. For anyone who played Soul Blade but missed out on Soul Calibur and even for casual fighting game players this game is a must have! The only dilemma is picking a version! Read More

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GreaT GamE

by Kyro on 7/13/2004

Soul Calibur II is one of the best titles on the gaming market. The graphics are killer and the gameplay is superb. When playing on a stage, you get the perfect fight song to kick ass with. Different stages represent each character. The move list is great with a variety of over 100+ moves with each character. Weapon Master is a beautiful feature because this allows you to buy and earn new features, extras, and new weapons. Weapon Master also lets you build up your own character or a variety of characters. Character movements are very smooth and it is a very fun game to play by yourself or with other people. Extra VS. is one of the game's best features because you are allowed to choose your character along with the weapon of your choice. If i had every game system, I would buy Soul Calibur II for each system just to get Link(Gamecube), Spawn(X-Box), and the one I am currently playing Heiachi(Playstation2). If you want a fun fighting game with chanllanges, Soul Calibur II is for you. Read More

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Product Overview

A new page in history has begun as the most highly-anticipated fighting game ever finally arrives! The greatest 3-d weapons-based fighter will provide non-stop action, excitement and surprises as you go one-on-one against your favorite challengers. 13 historic fighters plus all new combatants.

Soul Calibur II: The Review Crew

Specifications

Manufacturer Namco Hometech
SKU 50014133
UPC 722674021432
UPC 14 00722674021432
Format PlayStation 2
Rating Rating
Reviews
ReviewSource netjak
Review You may be pensively looking over at other games and wonder why SC2 skimped on all of those luscious features. I don't understand it all either, but that doesn't stop me from proclaiming this as the best 3D fighter I've played to date.
Reviewer
ReviewRating 9
ReviewSource TotalGames.net
Review If you feel that your love for games is diminishing, play this and be welcomed back to a Technicolor world of total obsession. If this game was a person, we'd stalk it, search its bins and collect snippets of its hair.
Reviewer
ReviewRating 8
Quotes
Official U.S. Playstation Magazine Never mind that it's one of the best fighters ever made - it's one of the best games ever made...
Electronic Gaming Monthly A hardcore gamer's fantasy game come true.
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Format: PlayStation 2
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