Two Worlds Combines the Dynamic Combat System with the Meaning and Freedom of Exploration.
|The ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions -- to an extent that has yet to seen in other productions. This premise is supported with a strong, non-linear storyline and stunning combat sequences. The world comes to life as it immediately reacts to the player's actions and changes accordingly -- offering new and exciting challenges. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Players can experiment with different careers and even reverse their former choices with the help of "career changers." Players can travel and fight on various animals from horses to tamed lizards and beasts. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.|
"Epic scale and depth of content make Two Worlds worthwhile. GameSpot
"...a very solid and entertaining RPG that will eat up a lot of hours. GameZone
"...fantasy RPG in the vein of the Elder Scrolls and Gothic series...it is fun to play, and there can never be too many RPGs like that. Pelit
"Fans of old-school PC games such as Diablo will find plenty to entertain them and the amount of items and weapons to discover truly is impressive. ZTGameDomain