|In Ultimate Ghosts 'n Goblins, Arthur's heroic battle with the underworld was finally over and the entrance to the realm was sealed. So he thought. Time passes and unknowing to mankind, the dark lord has awaken from his slumber and kidnaps the princess in an effort to conquer the human world. Arthur must set off for the evil forest, the gateway to the underworld, to save the princess from imminent doom and keep the devil as well as his minions at bay. The excitement and intensity of the forerunner continues as our armored hero takes on this new challenge for the sake of humanity. With the use of a 3D graphics engine, the Ultimate Ghosts 'n Goblins world comes alive as effects, cutscenes, backgrounds and animations are given more depth and richer detail. Retaining the classic design of the series, several new facets have been created including a broader range of motion and new control techniques. Now our hero has the capability to dash, double-jump, shoot up or down in a vertical fashion, grab onto ledges, etc. With a new leveling system, allows gamers to build up Arthur's skills for more powerful magic abilities and attacks. With the addition of extra lives, death doesn't mean starting from a check point but rematerializing where they left off.|
Ultimate Ghosts N Goblins is one of the best PSP games that I've played. The graphics are the best that I've seen on the PSP. The gameplay is great and keeps you coming back for more. It's perfect for the psp since you can play it in short spurts. It has 3 difficulty levels, but even on the easiest difficulty it still is a challenge. Highly recommended.
Nostalgic GnG Reborn9/19/2006
My video gaming began in 1986 on the NES. The first game we bought was Ghosts 'n Goblins (GnG). Back in those days, false advertising on NES game boxes often occurred in the form of arcade screenshots; GnG was no exception, but I was nevertheless very impressed with the game and have ever since maintained a fondness for the various 2D incarnations of the original (the recent 3D installments don't count!). So I cannot help but to be biased in rating UGnG. For anyone wishing that quality 2D platformers would make a comeback, this game at least offers a glimpse of what can be done on modern hardware. The graphics and sound are both gorgeous and highly reminiscent of SGnG on the SNES. The difficulty level is slightly frustrating, requiring some blind jumps and multiple replays until the levels sink into memory, but this is right on par for the series - certainly no more difficult than SGnG, for instance. I reached the "end" fairly quickly, but was then met with the series' infamous 2nd playthrough, this time with a new twist, requiring a thorough scouring of sections inadvertently glossed over during the initial pass. If you have enjoyed any of the GnG games in the past, then acquistition of this latest installment is simply imperative. On the other hand, if you've never played a GnG game before, are curious as to what quality 2D gaming has to offer, and have a penchant for challenge in gaming, then UGnG should not disappoint. Although games like this are now few and far between, should they sell well, perhaps game designers will resurrect this noble line.