WarCraft III: Reign of Chaos is not the same game that was originally presented to us three years ago. It has since undergone both small and rather large changes to become the final product that it is today. In its final stage, it comes to us as a little bit more than an RTS. Some of the little bits are some light role-playing elements that really manage to help the single player game along by connecting you to the main characters that play a part in the story. In multiplayer they can turn the tide of the battle with a click of the button in some cases. The kicker is that in order for them to be of any use at all, you have to get them out into battle to gain experience points. It's a nifty way to do things and turns to a bunch of fun and frustration depending on which end of the stick you're standing. The heroes you'll find in the single player campaigns all represent a type of hero that you'll find in multiplayer. You'll get to learn their awesome set of spells for when you finally get to jump into multiplayer and test out your skills against human opponents.
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