||Some of the elements of White Knight Chronicles come with little surprise. The bad guys are identified all too easily, and the heroes are overmatched, but what they lack in experience and armament, they make up for with gallantry...It does begin innocently enough, though. A young man, Leonard, a player-created character venture off to fetch wine for the 18th birthday celebration of the silent princess. The princess, Cisna, has not spoken for 10 years since witnessing the death of her mother -- apparently at the hands of an assassin from Faria. The two kingdoms are attempting to forge a peace pact. Meanwhile, Leonard, a young woman name Yulie (who joins the party -- there are up to three characters that can travel in the group; the rest are in reserve and can be switched out at logic stones) and the created character head back to the castle with the wine. What begins in joy soon turns violent as a dark monster, Pyredaemos, attacks the castle, under the control of the magi, which apparently have designs on taking the princess, securing an ancient artifact and stirring up the war again...The combat system is predicated on using Action Credits (AC), and in order to summon forth the Incorruptus, the character that has forged the pact with the Incorruptus must have seven points available. Of course, as the character levels, more AC becomes available, but for those veterans of RPGs, AC is akin to mana. Every special skill uses AC. Once transformed into the Incorruptus, MP is used for attacks, which is much more effective and does bigger damage. If the character transforming has 12 or 15 AC when transforming, the Incorruptus will have more powerful skills...Quests will yield drops that can be distributed to party members to bolster weapons and armament. Multiplayer comes into the picture when players team up online to battle the bigger monsters in the game in hopes of securing rare drops. Additionally, the game offers the opportunity for an online community through Geonet, where players can find others to team with or share adventures...This is a visual treat and a nice team-based game. The game's failings -- in the area of inventory management, and typical JRPG elements (after all, this game was originally released in December 2008 -- so if you backtrack the development, you have a game started several years prior), but should give gamers a nice challenge and a solid and entertaining experience.