Youth, Popular Culture and Moral Panics

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Product Overview

This book sets out to show that modern-day fears about the supposed moral threat posed to the young by violent movies or interactive computer games have their roots in nineteenth-century anxieties about the ill effects of popular forms of amusement on the "children of the lower classes." These concerns stretch in an almost unbroken line through successive "moral panics" in both Britain and America, as throughout history there have been attempts to shift the blame for social breakdown onto the entertainment forms of the age: penny theatres, "penny dreadfuls," dime novels, gangster films, horror comics. All these are discussed, evaluated, and placed in context. A postscript refers to "video nasties," violence on television, "gangsta rap," and computer games, each in turn playing the role of "folk devils" which must be causing delinquency. The book argues that since "moral panics" over popular culture are perennial, this tells us a great deal more about adult anxieties--fear of the future, technological change, and the erosion of moral absolutes--than about the nature of juvenile misbehavior.

Specifications

Publisher Palgrave Macmillan
Mfg Part# 9780312213954
SKU 30389295
Format Paperback
ISBN10 0312213956
Release Date 4/10/2007
Physical
Dimensions (in Inches) 8.75H x 6L x 0.5T
From the Publisher
Editors Note This book sets out to show that modern-day fears about the supposed moral threat posed to the young by violent movies or interactive computer games have their roots in nineteenth-century anxieties about the ill effects, of popular forms of amusement on the "children of the lower classes." These concerns stretch in an almost unbroken line through successive "moral panics" in both Britain and America, as throughout history there have been attempts to shift the blame for social breakdown onto the entertainment forms of the age: penny theatres, "penny dreadfuls, " dime novels, gangster films, horror comics. All these are discussed, evaluated, and placed in context. A postscript refers to "video nasties, " violence on television, "gangsta rap, " and computer games, each in turn playing he role of "folk devils" which must be causing delinquency. The book argues that since "moral panics" over popular culture are perennial, this tells us a great deal more about adult anxieties -- fear of the future, technological change, and the erosion of moral absolutes -- than about the nature of juvenile misbehavior.
Editors Note 1 This book sets out to show that modern-day fears about the supposed moral threat posed to the young by violent movies or interactive computer games have their roots in nineteenth-century anxieties about the ill effects of popular forms of amusement on the "children of the lower classes." These concerns stretch in an almost unbroken line through successive "moral panics" in both Britain and America, as throughout history there have been attempts to shift the blame for social breakdown onto the entertainment forms of the age: penny theatres, "penny dreadfuls," dime novels, gangster films, horror comics. All these are discussed, evaluated, and placed in context. A postscript refers to "video nasties," violence on television, "gangsta rap," and computer games, each in turn playing the role of "folk devils" which must be causing delinquency. The book argues that since "moral panics" over popular culture are perennial, this tells us a great deal more about adult anxieties--fear of the future, technological change, and the erosion of moral absolutes--than about the nature of juvenile misbehavior.
Product Attributes
Book Format Paperback
Number of Pages 0230
Publisher Palgrave MacMillan
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