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Mobile 3D Graphics SoC : From Algorithm to Chip (Hardcover)

Author: Woo, Jeong-ho

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Product Overview

As mobile entertainment rapidly evolves, there is increasing interest in mobile 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, the authors provide a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods.

Until now, most books on mobile 3D graphics have dealt only with software issues. This unique book addresses hardware issues for mobile 3D graphics, focusing on how to adopt 3D graphics algorithms to chips. Furthermore, while advanced 3D graphics hardware techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the mobile 3D graphics hardware and software and showing what these new embedded 3D graphics systems can provide for 3D graphics and games developers.

This book is ideal for researchers and industry professionals, such as mobile 3D graphics programmers and engineers in hardware design, embedded software design, and verification. Field engineers involved in embedded system and embedded software also will find this book useful for developing mobile systems. Postgraduate students in VISI design, computer games, or 3D graphics will also find the book to be a helpful reference text.


Publisher IEEE
Mfg Part# 9780470823774
SKU 213476963
Format Hardcover
ISBN10 0470823771
Release Date 9/13/2010
Product Attributes
Book Format Hardcover
Number of Pages 0327
Publisher John Wiley & Sons
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